overexposed vray spotlight settings
Im´ trying to make a rendering of simple exterior night scene, but I have problems
to get a natural looking for the spotlights. I´m using an bitmap to make the GI
environment and the the following settings for spotlights:
The final aspect of the light is below. The result is over exposed or over illuminated on the slab, as you can see. I´m using adaptive subdivision, with -2/0 settings, for fast rendering.
The principal problem is the aspect of the lights, not the source, but the way
it "ends" on the slab of the building. I tried with omni and retangular, but the problem is similar.
vray 1.49.01, sketchup 7.
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