overexposed vray spotlight settings



Im´ trying to make a rendering of simple exterior night scene, but I have problems

to get a natural looking for the spotlights. I´m using an bitmap to make the GI

environment and the the following settings for spotlights:



The final aspect of the light is below. The result is over exposed or over illuminated on the slab, as you can see. I´m using adaptive subdivision, with -2/0 settings, for fast rendering.



The principal problem is the aspect of the lights, not the source, but the way

it "ends" on the slab of the building. I tried with omni and retangular, but the problem is similar.


vray 1.49.01, sketchup 7.


Thank you

19-03-2012 22:20
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