overexposed vray spotlight settings

Hi,

 

Im´ trying to make a rendering of simple exterior night scene, but I have problems

to get a natural looking for the spotlights. I´m using an bitmap to make the GI

environment and the the following settings for spotlights:

[URL=http://min.us/lRo2DmMCEHkh][IMG]http://i.min.us/jRo2DmMCEHkh.jpg[/IMG][/URL]

[URL=http://min.us/lbnfoBcSG5sBHs][IMG]http://i.min.us/jbnfoBcSG5sBHs.jpg[/IMG][/URL]

The final aspect of the light is below. The result is over exposed or over illuminated on the slab, as you can see. I´m using adaptive subdivision, with -2/0 settings, for fast rendering.

[URL=http://min.us/lHBbkJuSjrWq5][IMG]http://i.min.us/jHBbkJuSjrWq5.jpg[/IMG][/URL]

 

The principal problem is the aspect of the lights, not the source, but the way

it "ends" on the slab of the building. I tried with omni and retangular, but the problem is similar.

 

vray 1.49.01, sketchup 7.

 

Thank you

19-03-2012 22:20
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